Because I’m no intrepid “superstition adventurer”, but in real life, a jammed door can usually be thwarted with a good shove or some oil on the hinges, so the Undying plot device of jammed doors holding up my progress is actually LESS realistic than any jammed doors you might find in Quake 2. ![]() But barring that sort of plot device, if you are going to needlessly jam doors to prevent me from going where I shouldn’t, at least tick off all the marks on your cliche card and have an earthquake cause a gigantic gear to tumble from the ceiling and block the door in conjunction with the floor suddenly sinking and the hallway filling up with acid. That is precisely the sort of top-secret environment where there will be a lot of locked doors. Game designers: locked doors make tons of sense when you have infiltrated a top-secret Soviet base where cybernetic piranha teeth are being grafted into the penises of pinko giggolos in the aims of infiltrating the CIA cruisin’ grounds of Spanish Harlem and I am actually a spy trying to steal such a penis for the USA, which I will then be able to use as a melee weapon for the rest of the game. ![]() ![]() In the world of Undying, all Irish people speak with Scottish accents and if you are invited over someplace as a houseguest, you can expect 9 out of every 10 doors you try to be inexplicably jammed.
0 Comments
Leave a Reply. |